PEOPLE
Profile
Publications
Satisfaction with virtual worlds: An integrated model of experiential value. Information & Management, 48 (2011): 201-207.
"Using Virtual Game Environments to Study Group Behavior”. In: A. Hollingshead & M. Scott Poole (Eds.), Research Methods for Studying Groups. New York: Routledge.
Social network influences and technology acceptance: A matter of tie strength, centrality and density. Paper presented at 23rd eConference Bled, Slovenia.
Real decisions in virtual worlds: Team collaboration and decision making in virtual worlds. ICIS 2010 Proceedings, paper 18.
Why Keeping Up Avatar Appearances and Metaverse Design Matters: A Model of Effective Team Collaboration in 3D Virtual Environments. Paper presented at the 2010 ICA Conference, Singapore.
VU @ Second Life: A Report on Experiences with the Development of a (Virtual) Community of Learners. Book chapter in: Panteli, N. (2009) Virtual Social Networks: Mediated, Massive and Multiplayer Sites, Edited Book, Palgrave-Macmillan, Hampshire, UK
Explaining user adoption of virtual worlds: Towards a multipurpose motivational model. Presented at the ECIS Conference, Verona, Italy, June 2009.



